3 of these 4 can bring new lores of magic. In terms of units, you have the Albion stuff, the Amazon stuff, the Halflings stuff, the Arabia stuff. But this is only 2 starting points (and objectives) that work for 2 factions within the race but are not racial campaign mechanics. And you have the cult of myrmidia leading a holy war against the daemons of the north. You have the dogs of war (Borgio faction) guarding the silk road. It is a race whose only objective is to make money so it is quite difficult to give them a reason to go to war with the whole world. In campaign provides the mercenary system which must be customized for each faction of the game. Greasus will have bribery mechanics and Skrag will have his cauldron.Īs for models, the only thing you have to do is the skeleton of the ogres and stonehorns, the rest use skeletons already present in the game (including the thundertusk that will reuse the skeleton of the mammoth)Īnd last but not least do the lore of the great maw. The main resource will be food, the objective of the campaign will be to satisfy the hunger of the great maw. Speaking of champaign mechanics, ogres are easy to implement. Southern realms need more budget than ogres.
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